
Interestingly, in some moments of the game you can see how conscience prevents Lugo from being a “good soldier”, but at the same time shows how serious the problem of blind obedience is. The plot in Spec Ops: The Line is built around our squad: (by the way, they can be given several commands) Captain Martin Walker is actually trying to make the world a better place (well, or in his opinion better) under the strict control of the player, Lieutenant Alfonso Adams is faithful, fighter and sergeant John Lugo, who unquestioningly follows the military hierarchy, is a wit, a merry fellow and at the same time the most conscientious member of the Delta squad.
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Actually, the most important, vivid and memorable plus of the game is the plot, which will be discussed further. Otherwise, this is an ordinary corridor shooter in which the game takes you by the hand and leads you from one crowd of enemies to another, in fact, this was the main reason for the failure of the project, because against the background of the same CoD, the game looked … rather primitive, but only up to until the plot is revealed. In fairness, it should be noted that the game had an interesting mechanic – interaction with sand, for example, sand rose from a grenade explosion, there are sandstorms and you can even bombard opponents with it (sand) (though only a few times per game). The gameplay is the worst thing that could happen to Spec Ops, because the game could not offer anything new, except for inconvenient controls, narrow corridor locations in which it’s impossible to get lost, even lose sight of the enemy. Personally, the history of Spec ops left a deep mark on my memory, there are very few such projects, it’s understandable, the public wants entertainment and relaxation, and here you have a philosophical message, but this is all lyrics, now specifically about the game itself.ġ) let’s start with the most banal – gameplay. The fate of the project is quite tragic, and there is irony in this, because the game itself also carries a rather tragic message, gamers who are used to funny shooters in Wolfenstein, CoD and Battlefield simply were not ready for this kind of work, for a story in which you need not just “shoot over there” at cannon fodder, but also think about everything that happens on the screen.

Good day, ladies and gentlemen, the year is 2021, the gaming industry is going through hard times, AAA projects are inferior in quality to indie games, publishers are pulling hard-earned money from gamers through loot boxes and Pay-To-Win concepts (purely personal opinion), but Few people think that before everything was done differently.
